Various random elements give a new experience to users every round. Highly engaging game that requires quick judgment and response from players. A game that is easy to play but difficult to master. Cute rats are protagonists instead of feral cats. Build your history and ‘Ratropolis’ by playing cards strategically! Survivor rats expect you to lead them in the new outpost. Make each defense a new experience with the addition of new cards. As the city falls, the campaign will end, but at the same time new cards will become unlocked and expand a player’s card pool based on stage completion. They will provide better options when a player encounters chaos in the city. Select an adviser with a talent in finance, defense or leadership. Other than obtaining new cards, a user can also upgrade or remove cards from the card pool to create their own deck.ĭefending your rats in the city will be a challenge. Building an efficient card deck is key to protecting your rats from waves of strong enemies. User will then re-draw used cards from the card pool. User will be given 8 basic cards at the start. In the game, a player can choose 80 cards consisting of resources, armed units, construction, and combat support to activate strategic command. User’s main goal is to build the largest ‘Ratropolis!’ Make your rats talk about it for a thousand years. As more alchemic creations spawn from the deckbuilding surge, Ratropolis offers a lot of interesting and stylish entertainment for lovers of multiple brain-busting genres.Users are clan leaders for a small rat post, they will defend your rats from predators and monstrous creatures. When you lose a cool flame tank or a giant hatched duck lord, it’s a bit sad, but there’s always another game right around the corner. Ratropolis has that ethereal “one more game” quality where the clock vanishes as you pour hour after hour into your feisty mice companions. Despite getting repetitive after I mastered core tactics, I had a great time pushing forth again and again, many hours after my first few victories. Once you’ve mastered the standard mode, you can begin exploring ascending pollution ranks, increasing levels of difficulty that add more challenging foes and other quirks to play around, like restricting your building space. Want to try a run that focuses on casting spells or just constructing tons of defensive structures? Unlocks help you out and offer incentives to keep playing your favorite classes, explore outside of your comfort zone with others, and keep you plodding on wave after wave. In addition to having different archetypes with their own special cards and abilities, you can also play in multiple biomes like deserts, coasts, and forests each with their own sets of power ups and enemy types.Īfter each run, you’re awarded points that unlock new cards and advisors (essentially buffs that can be discovered during a run to help you out), which allow you to dive into additional strategies and try new things. It’s a fun and frenetic mind-teaser to play all your cards, draw a new hand, and keep blasting through your deck. The action takes place in real time, though the assault pauses when you’re looking through cards to purchase. The scientist can morph and mutate troops, and shamans collect the souls of fallen units. For instance, the merchant’s military units are quite powerful – but they only stick around for so long after they’re paid. Each class plays differently, and the unique commander mechanics keep the experience crisp when it could otherwise get bogged down. As you begin adding cards to your deck, you cycle through economy boosts, troops, and buildings. Each mouse has a variety of strategies to employ, and while you start with basic loadouts like the military-oriented general and the money-laden merchant, later unlockable characters like the scientist, shaman, and naval officer add many timing considerations and more advanced foibles to the game.Įach run starts simple and fresh, with you defending your fledgling ratropolis from two different lanes. To that end, you select a main commander mouse that dictates what cards are available on each run. The goal is simple: You must survive 30 waves of onslaught as you build up a city.
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